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  1. #1
    Developer Fenuks's Avatar
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    [Unlimited] PvP Class Changes

    Druid
    - Auto attack damage has been
    reduced by 30%
    - Cyclone
    has a hard cap cast time of 2 seconds
    - Entangling Roots
    has a hard cap cast time of 2 seconds
    - Hibernate
    has a hard cap cast time of 2 seconds
    - Starfire damage has been increased by 10%
    - Moonfire removed 300 inital damage and inital damage has been increased by 5% of spell power
    - Healing Touch healing increased by 14%
    - Starefall damage has been
    reduced by 10%
    - Swipe(Bear) damage has been increased by 72%
    - Maul damage has been increased by 50%
    - Ferocious Bite damage has been
    reduced by 30%
    - Revive has a hardcap of 4 seconds



    We are wanting feedback before everything is finalized for the new season. Limit to 1 spell per post and elaborate why it should be changed.

    Please follow the format:

    Which spell?:

    What should be change about it?:

  2. #2
    Heroes WoW Member Pumagodx's Avatar
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    Which spell?:Healing Touch Resto Druid

    What should be change about it?: Reduce healing

  3. #3
    Heroes WoW Member friendlyguy's Avatar
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    Which Spell? Healing Touch
    What should be changed : nerf it and buff hots, restodruid in pvp should be based around hots - spaming healing touch doesnt feel any different from playing a restoshaman and a bit diversity doesnt hurt right?

  4. #4
    Heroes WoW Member Chasetildown's Avatar
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    Which spell?: Healing touch

    What should be change about it?: Change the hard cap cast time to 1.25/1.5 seconds

  5. #5
    Banned deadlylord7's Avatar
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    Quote Originally Posted by Chasetildown View Post
    Which spell?: Healing touch

    What should be change about it?: Change the hard cap cast time to 1.25/1.5 seconds
    I think the same way! You need to hard cap all of the big heals to 1.5 sec(Holy Light, Healing Wave, Healing Touch, Greater Heal)

  6. #6
    Heroes WoW Member Shredz's Avatar
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    Quote Originally Posted by Chasetildown View Post
    Which spell?: Healing touch

    What should be change about it?: Change the hard cap cast time to 1.25/1.5 seconds
    Changing hard cap cast times of main healing abilities should not be done unless haste is completely removed effectively from PvP. This ensures you don't have people with ridiculous haste hitting into a healer and taking him down before he can actually HEAL at all.

  7. #7
    Banned deadlylord7's Avatar
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    Which spell?: Natural Perfection - https://wotlk.evowow.com/?spell=33883 - disabled

    What should be change about it?: The talent makes druids immortal in PVP. They can easily tank 2 DPS + mortal!

  8. #8
    Heroes WoW Member friendlyguy's Avatar
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    feral: why did you nerf auto attack dmg + ability dmg from ferals? while you nerfed auto attack dmg and buffed ability dmg from broken classes like hunter/warrior

  9. #9
    Banned deadlylord7's Avatar
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    Barskin provides 50% dmg reduction instead 30% proof: https://youtu.be/QLqW21SgrfI
    Last edited by deadlylord7; 05-28-2018 at 10:34 PM.

  10. #10
    Heroes WoW Member Roeland's Avatar
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    Introduction:
    My druid's name is Dudu. Currently fully S12 feral geared. S11/12/ulduar resto geared. Maining druid on this server since 2012.

    Which spells?:

    Predatory Strikes (talent/proc)
    Owlkin Frenzy (talent/proc)
    Lifebloom
    Healing touch
    Tranquility
    Nourish
    Demoralizing Roar (Bear)
    Maul
    Lacerate
    Faerie fire (bear)
    Mangle
    Ravage
    Swipe (cat)
    Shred
    Moonfire
    Hurricane
    Starfall


    What should be changed about it?:
    Talents:
    Predatory Strikes - The talent is supposed to make your next nature spell instant cast (like Nature's Swiftness), but now that the minimum casttime has been set to 2 seconds, it no longer is an instant cast..
    Owlkin Frenzy- Since set bonuses are disabled in battlegrounds and arenas, making the buff that the (2) set bonus of balance pve gear gives, unachievable, increase the procrate of Owlkin Frenzy.

    Restoration:
    Lifebloom - Lifebloom's regular HoTs tick for 41k-ish, but the final tick heals only for 5700.. Not sure if intented or not, but it's surprisingly low. Maybe nerf the normal ticks but make the final tick actually heal for a useful amount.
    Healing touch - Either give this spell a hardcapped casttime like 1.5s, or reduce the healing it does by ~30-40%. Druid healing is way too strong atm. You just need 3 healing touch casts and you're full HP.. Heals for 425k with the same gear as above.
    Tranquility - Increase the healing by 10-15%, but increase the channel time by some seconds. For a spell with a 3.2 minute cooldown, it's healing is rather low.
    Nourish - Reduce healing by 30%.

    Bear:
    Maul - Reduce the damage by 10%.
    Demoralizing Roar - It would be nice to make this spell useful, like changing it to a % value, instead of a flat value.
    Mangle (Bear) - Reduce the damage by 10%.
    Lacerate - Increase the initial hit damage by 20-30%, but nerf the DoT with like 5-10%.
    Faerie Fire (Bear) - Increase the damage by 20-30%.

    Cat:
    Ravage - Increase the damage by 10-20%, so it becomes worth to use 60 energy on a spell that does the same amount of damage as 2 mangles that cost the same and doesn't require you being prowled nor behind the target.

    Swipe (Cat) - If buffing Swipe (bear), why not buff Swipe (cat)? It hits quite low atm, and it'd have it's purposes if the damage would get buffed.
    Shred - Reduce damage by 10%.

    Moonkin:
    Moonfire - Changing the initial hit damage (which is what has been changed in the latest changes), is kinda useless. Since any decent boomkin uses Glyph of Moonfire, the initial damage has already been reduced by 90% by the glyph itself. Revert the initial hit damage reduction, but reduce the DoT damage by 10-20%.
    Hurricane - Currently hits for 550 with my gear. Increase the damage by 1500-2500%, so it becomes useful for clearing for instance ghouls from Army of the Dead, Feral Spirits from shamans, etc.
    Starfall - Reduce damage by 20%

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