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  1. #71
    Banned deadlylord7's Avatar
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    In 1v1 dk defensive cool downs allow them to survive, but they lack the kill potential. Low sustain make dks unable to have endless duels with hybrids/healers.
    In 2v2 dk still remain good at tanking, but people are smart and they all the time going to attack dk partner. The low damage and lack of kill potential make dks obsolete in arena.

    PS When it comes to damage tests against certain classes dks might reach 100-150k which looks impressive, however after the cds it drops to 50-70k
    PS2 In real fights our burst is around 100k, because people are running around or making us to use extra chains of ice. By chaining our CC ... mind freeze > stun > strangulate > mind freeze ... which is close to impossible ... results 10 sec of no healing, allowing us to drop players from 2m to 1m, if they dont move around and dont use def cds, if they move around, might result their HP to sit between 90% and 100%. By using def cds even standing still his HP will drop to to 1.5 and he is going to outheal our damage in 1 or 2 casts after all of our CC

    Then we move back to the 50k-70k constant damage, ENH and RET are able to out heal it by just right clicking and spamming heals., killing us meanwhile, cuz of the low sustain. And since we are getting outhealed by hybrids, how are we supposed healers? Hec they are able to stand still and outheal us by spamming their healing spell, without being in danger to be forced to use def cds

    @Xyrex You are priest - priests aren't armor capped. Which means that you take 50% increased physical damage. Dks being able to deal a lot of damage to you doesn't mean that they deal the same damage against other classes, who are armor capped. Feel free to read https://forum.heroes-wow.com/threads...-class-changes these are all of the major issues in the server and i can't wait to be fixed!
    Last edited by deadlylord7; 07-02-2018 at 07:23 PM.

  2. #72
    Heroes WoW Member Xyrez's Avatar
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    Quote Originally Posted by deadlylord7 View Post
    In 1v1 dk defensive cool downs allow them to survive, but they lack the kill potential. Low sustain make dks unable to have endless duels with hybrids/healers.
    In 2v2 dk still remain good at tanking, but people are smart and they all the time going to attack dk partner. The low damage and lack of kill potential make dks obsolete in arena.

    PS When it comes to damage tests against certain classes dks might reach 100-150k which looks impressive, however after the cds it drops to 50-70k
    PS2 In real fights our burst is around 100k, because people are running around or making us to use extra chains of ice. By chaining our CC ... mind freeze > stun > strangulate > mind freeze ... which is close to impossible ... results 10 sec of no healing, allowing us to drop players from 2m to 1m, if they dont move around and dont use def cds, if they move around, might result their HP to sit between 90% and 100%. By using def cds even standing still his HP will drop to to 1.5 and he is going to outheal our damage in 1 or 2 casts after all of our CC

    Then we move back to the 50k-70k constant damage, ENH and RET are able to out heal it by just right clicking and spamming heals., killing us meanwhile, cuz of the low sustain. And since we are getting outhealed by hybrids, how are we supposed healers? Hec they are able to stand still and outheal us by spamming their healing spell, without being in danger to be forced to use def cds

    @Xyrex You are priest - priests aren't armor capped. Which means that you take 50% increased physical damage. Dks being able to deal a lot of damage to you doesn't mean that they deal the same damage against other classes, who are armor capped. Feel free to read https://forum.heroes-wow.com/threads...-class-changes these are all of the major issues in the server and i can't wait to be fixed!
    Once again random "50% increased damage" thrown in. In your little own world your DK is supposed to be oneshotting every class and outhealing every 1v1 even when heal reduce is applied on you. If you'd care about the server balance you wouldn't base every of your suggestions off your DK and what you can kill/not kill or what you can survive/not survive.

    Your post in the rogue section about "what makes them broken in 2v2" (what is basicly how rogues are supposed to be in wotlk) is just once again showing me how clueless you are about PvP, all you care about is DK's.

    If you disagree on me with this you're lying. You don't care about balance, you care about DK's only and most importantly about yourself.

  3. #73
    Banned deadlylord7's Avatar
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    Quote Originally Posted by Xyrez View Post
    Once again random "50% increased damage" thrown in.
    It needs to be tested, but the decrease for not being armor capped is between 30% and 50%
    https://github.com/HeroesWoW/BugReports/issues/16

    Quote Originally Posted by Xyrez View Post
    In your little own world your DK is supposed to be oneshotting every class and outhealing every 1v1 even when heal reduce is applied on you. If you'd care about the server balance you wouldn't base every of your suggestions off your DK and what you can kill/not kill or what you can survive/not survive.
    As you can clearly written in the post above. We have only 1 huge problem ... having 0 pressure against hybrids/healers ... our sustain is bad, but our defensive cds compensate and we are able to stay alive for a lot of time
    Quote Originally Posted by Xyrez View Post
    Your post in the rogue section about "what makes them broken in 2v2" (what is basicly how rogues are supposed to be in wotlk) is just once again showing me how clueless you are about PvP, all you care about is DK's.
    In the current state, rogues compared to rest melees are just way too good ... shamans and paladins might deal a lot of damage by just auto attacking, but they are squishy and don't have any cc, they will never ever be able to score kill on healer in arena ... warrior and dk can be kited forever and never hit the target, so we have 0 chance of killing healers once again, dk case is even worse, because even if we catch the healer and stick to it, our damage is just way too low to pressure them, force cds and eventually kill them, like warriors can do
    Quote Originally Posted by Xyrez View Post
    If you disagree on me with this you're lying. You don't care about balance, you care about DK's only and most importantly about yourself.
    I cared about dks when i started writing in the forum 1 month ago, but as you can read from https://forum.heroes-wow.com/threads...-class-changes there are only general issues, without random bullshit and focus the devs on the changes which server requires in the current sate!

  4. #74
    Heroes WoW Member Kwesi's Avatar
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    can you make natures swiftness work anytime soon? its been a while and NS cyclone has always been a major part of competitive druid.....

  5. #75
    Heroes WoW Member Karreg0dx's Avatar
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    ^ THIS, also the fact that it'll put ferals in a better spot ontop of the fact that shamans nature swiftness works.

  6. #76
    Developer Fenuks's Avatar
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    Fixed issue with Nature's Swiftness not being instant for casts below 10 seconds
    Fixed issue with Predator's Swiftness not being instant for casts below 10 seconds

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